Early Game
You start out with 39 quest points. You’ll want to complete 11 points worth of quests to start out with, as you’ll get an extra 250k from May.
None of these quests have any skill requirements, all are easy and fast to complete, and only The Witch’s House has any non-trivial combat. They also either give useful rewards (usually XP), or are a task to complete.
The Blood Pact (1)
- Some decent early weapons
- Some Combat XP
- Task
Cook’s Assistant (1)
- 300 Cooking XP
- Task
Necromancy! (1)
- 200 Necromancy XP
- Task
Duck Quest (1)
- 500 Herblore XP
- Task
New Foundations (1)
- Task
- Fort Forinthry Access
Violet is Blue (1)
- 3 1000 XP Lamps
Violet is Blue Too (1)
- 3 4000 XP Lamps
Wolf Whistle (1)
- 276 Summoning XP
- 275 Gold Charms
Buyers and Cellars (1)
- 1000 Thieving XP
- Required for Safecracking later on
You Are It (1)
- Task
- 50k Dungeoneering XP if you use the wiki to find the exact spot
The Witch’s House (4)
- Constitution XP
- Task
Mid-Game
These quests are useful to complete in general, and are tasks. They are all pretty easy, but may have some requirements or are just longer than the above quests.
One Piercing Note (2)
- 250 Prayer XP
- Unlocks useful PvM Abilities
Kili Row (1)
- Progression in the Necromancy Skill
Dwarf Cannon (1)
- Task
- Access to Dwarf Cannons
The Needle Skips (1)
- XP Lamps
- This is actually a good quest, like you should follow the story here.
Haunted Mine (2)
- Access to Salve Amulet
Late Game
These are quests that have very useful rewards, but have some large requirements.
The World Wakes
- Death’s Swiftness (Ranged Ultimate)
- Sunshine (Magic Ultimate)
- 3 100k XP Lamps for 75+ Skills
- 3 50k XP Lamps for 65+ Combat, Summoning
- 1 110k XP Lamp for 70+ Slayer
- 1 250k XP Lamp for 80+ Prayer
- 1 100k XP Lamp for 90+ Prayer